Personally, I’m endlessly fascinated by video game adaptations, the more ill-advised the better, and I am always looking out for sleeper hits among them. It’s not that hearing Kent Brockman or Principal Skinner pipe in a funny little quip makes a crappy game good. Most of them still weren’t great, but it helped, damn it. Then eventually as games were able to do more, the bad games started getting graced with (sometimes) better graphics and more importantly, the ability to include voice acting. I mean, it’s easy to decide what phrase Bart should say on a T-shirt (top two are “Don’t have a cow, man” and something supporting the first Gulf War), but it’s a little harder to decide what kind of interactive adventure best suits the greatest satire of the 20th century. As easy as it is to criticize the motives of The Simpsons corporate overlords who seemingly insisted on releasing as many games as they had ideas for games, maybe it makes sense that it took a while to figure out what exactly a good Simpsons game could look like. Games based on The Simpsons are infamously bad, a collection of half-assed titles most of which were designed more as cash-ins and commercials than a gaming experience you were destined to remember. No one knows why it got made, and danged if he has that much fun playing with it.” “You know, a Simpsons video game is a little like the mule with the spinning wheel.
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